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Entry from 200 coins

Ludo, beautifully simple.

Create a private table, share one six-digit code, and play the classic race home together in real time.

2–4 playersSound with mute controlReal-time rooms

Play online

Private rooms only. The host chooses the entry fee.

200coins
200 min100-coin steps5,000 max

Entry is reserved in the lobby and refunded if you leave before the game starts.

or

Each room uses its host’s entry fee.

01

Roll to enter

Roll a six to bring a token from your yard onto the board.

02

Race and capture

Move clockwise, use safe squares, and send rivals back by landing on them.

03

Bring them home

Use an exact roll to reach home. The first player with four home wins.

CLASSIC TABLE

A little luck. A little strategy.

  1. 01

    Leave the yard

    Roll a six to place one token on your coloured start square. Or move a token already on the board by six.

  2. 02

    Follow your colour home

    Travel clockwise, then turn into your private home lane. You need the exact number to finish. Bring all four tokens home to secure your rank. In three- and four-player games, everyone else keeps playing for the remaining places. The last player takes the final rank.

  3. 03

    Capture and stay safe

    Land on an opponent to send their token back to the yard. Four coloured starts and four star squares protect every token on them.

  4. 04

    Earn another roll

    Use a six to release a token or move one from the outer track for another roll. An unusable six in the final five home squares passes your turn. Capturing or finishing a token still gives another roll. Three consecutive sixes end your turn; the third six makes no move.

  5. 05

    Keep the game moving

    No legal move? Your turn passes automatically. A sole legal token moves for you. When the turn timer expires, the server chooses a legal action. Connected players can advance an expired turn even if its player leaves.

  6. 06

    This table’s rules

    Tokens can share squares without forming blockades. All opposing tokens on an unsafe landing are captured.

  7. 07

    Prize pool

    Entries fund the prizes. At 200 coins each: two players pay 400 / 0; three pay 400 / 200 / 0; four pay 500 / 200 / 100 / 0, in finishing order. Prizes scale with the entry fee. Captures and home arrivals give bonus turns, not extra coins. Demo prizes never change your wallet.

Every dice face has the same chance. Timing your tap and previous rolls do not change the result.